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Captures monoscopic video in 360 degrees horizontal and ~170 degrees vertical. Individual streams are stitched together by an algorithm that utilizes feature detection and homographies to orient frames in a cohesive panoramic video. Captures monoscopic video in 360 degrees horizontal and ~170 degrees vertical. Individual streams are stitched together by an algorithm that utilizes feature detection and homographies to orient frames in a cohesive panoramic video. Demo Footage: https://www.youtube.com/watch?v=eaNNgwx_DTA
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Demo Footage: https://www.youtube.com/watch?v=eaNNgwx_DTA
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{{attachment:exhibit.jpg|VirtualReality|width="960"}}

Virtual Reality Camera

Captures monoscopic video in 360 degrees horizontal and ~170 degrees vertical. Individual streams are stitched together by an algorithm that utilizes feature detection and homographies to orient frames in a cohesive panoramic video. Demo Footage: https://www.youtube.com/watch?v=eaNNgwx_DTA

Hardware

  • 6x SJ4000 action cameras
  • 3D printable circular camera mount
  • Standard Tripod
  • Powerful GPU preferred but not completely necessary

VirtualReality VirtualReality

Software

  • OpenCV and C++ used for determining translations and relative positioning between video streams
  • After Effects for rendering out a large rectangular .mp4 video as output
  • Ionic Hybrid Framwork for viewing 360 photos/videos

VirtualReality

3D Printing

VirtualReality

Virtual reality including the time dimension - synthetic video for virtual reality on a cell phone.

See story at http://www.wkow.com/story/30139090/2015/09/29/students-create-inventions-of-the-future-in-uw-madison-garage

None: Virtual Reality (last edited 2016-05-18 01:02:31 by DuncanCarlsmith)