Differences between revisions 11 and 13 (spanning 2 versions)
Revision 11 as of 2015-12-16 23:35:03
Size: 1787
Editor: Felix Tsao
Comment:
Revision 13 as of 2015-12-16 23:36:06
Size: 1795
Editor: Felix Tsao
Comment:
Deletions are marked like this. Additions are marked like this.
Line 19: Line 19:
 * Powerful GPU preferred but not completely necessary  * Powerful GPU preferred but not essential
Line 25: Line 25:
 * After Effects for rendering out a large rectangular .mp4 video as output  * After Effects for rendering out all blended video streams as a large rectangular .mp4 video

Virtual Reality Camera

Captures monoscopic video in 360 degrees horizontal and ~170 degrees vertical. Individual streams are stitched together by an algorithm that utilizes feature detection and homographies to orient frames in a cohesive panoramic video. Demo Footage: https://www.youtube.com/watch?v=eaNNgwx_DTA

Hardware

  • 6x SJ4000 action cameras
  • 3D printable circular camera mount
  • Standard Tripod
  • Powerful GPU preferred but not essential

VirtualReality VirtualReality

Software

  • OpenCV and C++ used for determining translations and relative positioning between video streams
  • After Effects for rendering out all blended video streams as a large rectangular .mp4 video
  • Ionic Hybrid Framework for rapid prototyping of a 360 photo/video mobile phone viewer

VirtualReality

3D Printing

VirtualReality

Virtual reality including the time dimension - synthetic video for virtual reality on a cell phone.

See story at http://www.wkow.com/story/30139090/2015/09/29/students-create-inventions-of-the-future-in-uw-madison-garage

None: Virtual Reality (last edited 2016-05-18 01:02:31 by DuncanCarlsmith)