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* Powerful GPU preferred but not completely necessary | * Powerful GPU preferred but not essential |
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* After Effects for rendering out a large rectangular .mp4 video as output | * After Effects for rendering out all blended video streams as a large rectangular .mp4 video |
Virtual Reality Camera
Captures monoscopic video in 360 degrees horizontal and ~170 degrees vertical. Individual streams are stitched together by an algorithm that utilizes feature detection and homographies to orient frames in a cohesive panoramic video. Demo Footage: https://www.youtube.com/watch?v=eaNNgwx_DTA
Hardware
- 6x SJ4000 action cameras
- 3D printable circular camera mount
- Standard Tripod
- Powerful GPU preferred but not essential
Software
- OpenCV and C++ used for determining translations and relative positioning between video streams
- After Effects for rendering out all blended video streams as a large rectangular .mp4 video
- Ionic Hybrid Framework for rapid prototyping of a 360 photo/video mobile phone viewer
3D Printing
Virtual reality including the time dimension - synthetic video for virtual reality on a cell phone.
See story at http://www.wkow.com/story/30139090/2015/09/29/students-create-inventions-of-the-future-in-uw-madison-garage