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Here is a link to Kickstarter's How To Build a Successful Project page: [[http://www.kickstarter.com/help/school#setting_your_goal]]
Kickstarter.com lists the following guidlines for a project having to do with "Technology"
"Not everything that involves design or technology is permitted on Kickstarter. While there is some subjectivity in these rules, we’ve adopted them to maintain our focus on creative projects:
"D.I.Y. We love projects from the hacker and maker communities (weekend experiments, 3D printers, CNC machines) and projects that are open source. Software projects should be run by the developers themselves.
"Form as well as function. Kickstarter is a place for products with strong aesthetics. Think something you would find in a design store, not "As-Seen-On-TV" gizmos.
"Projects, projects, projects. As in all categories, Kickstarter is for projects that can be completed, not things that require maintenance to exist. This means no e-commerce sites, web businesses, or social networking sites. (Yes, this means Kickstarter wouldn’t be allowed on Kickstarter. Funny, but true.)
"Single Serving. Projects in the Hardware and Product Design categories can only offer one reward per pledge. A reward consists of either one item or a set of items (e.g., salt and pepper shakers or building blocks). Offering a reward as a single quantity AND a set is not permitted.
"In addition, Design and Technology projects that are developing new hardware or products must show on their project pages a functional prototype — meaning a prototype that currently does the things a creator says it can do — and detailed information about their experience. Projects developing new hardware or products are also prohibited from using product simulations, photorealistic product renderings, and offering multiple/bulk quantities of the product as a reward."
Here is a link to Kickstarter's How To Build a Successful Project page: http://www.kickstarter.com/help/school#setting_your_goal