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||1C30.10||free fall timer||A ball is timed as it drops .5m, 1m, 1.5m, or 2m.||
||1C30.16|| dropping balls|| A ball is released by an electromagnet and a clock started. The catcher stops the clock and can be set at different heights.||
||1C30.15|| Free Fall Apparatus|| A table top free fall apparatus with push button sparker and using spark tape. Different weight can be used on the leading end of the tape.||
||1C30.41|| Falling Drops|| A strobe illuminates water dripping from a faucet at an uniform rate.||
||1C30.46|| "videostrobe" with falling drops|| Use the 60 Hz refresh rate of a video monitor to strobe falling drops by adjusting the rate to 60 Hz and having the stream fall past the screen.||
||1C30.55|| Catch a Meter Stick, Reaction time||  Drop a meter stick and have a student catch it. Distance can be converted to reaction time.||
||1C30.55|| Catch a Dollar, Reaction time|| Have a student try to catch a dollar starting with the fingers at the midpoint.||
||1C30.55|| reaction time falling meter stick|| Have a student catch a falling meter stick and relate the distance dropped to the reaction time.||
||1C30.63|| pendulum timed free fall|| A pendulum released from the side hits a ball dropped from the height that gives a fall time equal to a quarter period of the pendulum.||
||1C30.66|| many bounce method|| Time a bouncing ball for many bounces and determine g using the coefficient of restitution.||

Motion in One Dimension

PIRA classification 1C

1C30.10

free fall timer

A ball is timed as it drops .5m, 1m, 1.5m, or 2m.

1C30.16

dropping balls

A ball is released by an electromagnet and a clock started. The catcher stops the clock and can be set at different heights.

1C30.15

Free Fall Apparatus

A table top free fall apparatus with push button sparker and using spark tape. Different weight can be used on the leading end of the tape.

1C30.41

Falling Drops

A strobe illuminates water dripping from a faucet at an uniform rate.

1C30.46

"videostrobe" with falling drops

Use the 60 Hz refresh rate of a video monitor to strobe falling drops by adjusting the rate to 60 Hz and having the stream fall past the screen.

1C30.55

Catch a Meter Stick, Reaction time

  Drop a meter stick and have a student catch it. Distance can be converted to reaction time.

1C30.55

Catch a Dollar, Reaction time

Have a student try to catch a dollar starting with the fingers at the midpoint.

1C30.55

reaction time falling meter stick

Have a student catch a falling meter stick and relate the distance dropped to the reaction time.

1C30.63

pendulum timed free fall

A pendulum released from the side hits a ball dropped from the height that gives a fall time equal to a quarter period of the pendulum.

1C30.66

many bounce method

Time a bouncing ball for many bounces and determine g using the coefficient of restitution.

1C10. Velocity

1C20. Uniform Acceleration

1C30. Measuring g

[:Demonstrations:Demonstrations]

[:Instructional:Home]

fw: MotionIn1D (last edited 2018-07-18 16:18:18 by srnarf)