[:PiraScheme#WavesSound: Table of Waves and Sound Demonstration]

[:WSEquipmentList: Wave and Sound Equipment List]

[:Demonstrations:Lecture Demonstrations]

Doppler Buzzer, 3B40.10

Topic and Concept:

Location:

attachment:DopplerBuzzer01-400.jpg

Abstract:

Insert succinct description of demonstration.

Equipment

Location

ID Number

Doppler Buzzer

[:WSCabinetRtBayA4: WS, Bay A4 Right, Shelf #1]

Important Setup Notes:

Setup and Procedure:

  1. Switch the buzzer on by sliding the switch (somewhat burried in the ball - see photo below) into the "on" position.
  2. Grab the far end of the string from the ball.
  3. Swing the ball over your head in a horizontal motion.

Cautions, Warnings, or Safety Concerns:

Discussion:

As the ball spins around in a circle, the direction of the relative velocity with respect to the observer (the audience) is constantly changing. In terms of the component of tangential velocity in the direction of the audience, the ball has relative velocity toward the audience half of the time and away from the audience the other half. This allows us to experience "both sides" of the Doppler effect. When the ball moves toward us, the frequency appears higher than the actual frequency. Likewise, when the ball moves away, the frequency appears lower. We hear the actual frequency produced by the ball at only two points: where the tangential velocity of the ball is perpendicular to the observer's line of sight. The overall magnitude of the frequency shift depends on the speed of rotation. The higher the speed is, the larger the shift will be. The functional form of this is given by

fobserved = (c + uobserver) / (c + usource) * fsource

where u is the relative velocity of the object or person with respect to some common point of reference, and c is the speed of sound.

attachment:DopplerBuzzer02-250.jpg

attachment:DopplerBuzzer03-250.jpg

Videos:

References:

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